Archive for the 'Actual Sketches' Category

Found Baseball Sketch

found baseball

I was wandering through the park near my house the other day, and stumbled upon an old baseball someone had left in the tall grass. Rather than wait to see if a baseball tree would sprout next spring, I decided to take it home and do this sketch. I was having fun reproducing the distressed texture of the leather, when I realized my fancy drawing was basically just a circle centered on the page. Fancy, huh? All the compositional complexity of the Japanese flag. Oh, well. I like it anyway.

I also found some time to experiment in photoshop. I thought this colored version had an interesting look… Read more »

DrawnTown 14 – telephoto sketching

The  DrawnTown crew invaded the Block Party on Eastbank on Friday. Many unsuspecting people were subsequently “arted”. Jami Lynn and Josh Rieck were providing some excellent live music, so I took aim and knocked out this quick sketch of their performance from 100 yards. From that distance, I was going for more of a rough impression rather than a refined portrait. It definitely landed in the rough category, but it was a good time non-the-less!

Isometric Island Sketch

isometric island

I have been drawing a lot of maps lately, and have been reminded of the joys of isometric perspective. I suppose dizziness is the appropriate response for concepts like one, two, or three point perspective, but for some reason, I have always found it fascinating.

For the uninitiated, drawing objects in perspective means using a system to mimic the way things appear to diminish in size as they get farther away. One, two, and three point perspectives use different numbers of vanishing points to help determine an object’s relative size based on perceived distance from the viewer. All this is a visual trick to represent three dimensions on a two dimensional sheet of paper or computer screen. Piccaso is quoted saying, “Art is lies that tell the truth.” Perspective is one of those lies.

Isometric perspective is different only in that it trades one lie for another. There are no vanishing points. Objects don’t diminish in size as they get further away in the scene, instead everything is locked on a parallel grid. This doesn’t match reality as we experience it, but it can prove useful in architectural renderings, or other applications where dimensions are critical. It turns out this false perspective is also useful in video games, and turns up everywhere on the web. Everything from casual games like Farmville, to the soon-to-be-released Starcraft II are built on these rules of projection.

It is easy to see the underlying grid in these screen caps:

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Statue of David sketch

Statue of David sketch

I have never been much good at figure drawing, and this is further evidence. However, for the one year anniversary of Drawn Town, I decided to dive right in and sketch the guest of honor. The lighting was intense, and the shadows were moving fast during the event, so I’ll use that as my excuse for the lack of subtlety. Yeah, the sun was in my eyes, that was it.

For full disclosure, this was done with a plain old “2B” pencil, and then I gave it a slight sepia bump in Photoshop. Here is a link to see what other people came up with.

Block City Comic

Block City Comic

In my experience, you don’t really appreciate how good someone is until you try to do something similar yourself.

Take this comic for instance. I did the actual sketch on paper weeks ago, with the style of Kazu Kibuishi’s, Copper floating around in my head. How hard can it be, right? Coloring everything in on the computer, however, ended up taking a ridiculously long time. I’m not exactly sure why it took so long, but it wasn’t till the end that I began to get any kind of rhythm going. (I totally need a Wacom Tablet!) I’m not even sure I like the final product that much. It was, however, a fun experiment, and a great excuse to draw a cityscape!

Hot tip: Click on the comic to get a larger view that is easier to read.

Detours book release?

detours book cover

I can explain. It all started with a swirly texture that I sketched out a few days ago. I had no choice but to scan it in and start playing with it in PhotoShop. Once I came up with a few interesting variations, I thought, “That would make one sweet background for a comic!” Of course I couldn’t stop there, having come so far, so I worked up this scene of Zeke exploring something. How it turned into a book cover is anybody’s guess.

Will there be an actual Detours book rolling off the presses?
I’m not currently at liberty to say… Although I can say this much; it definitely isn’t going to be printed before I actually draw the comic. Pretty sure on that part.

All I’ve got for you so far, are the fragments of my experimental comic.

Character sketches

carpenter guy

MASTER CARPENTER

Here are a few character sketches. The rough idea here was to weave some back-story into the “portraits”. I thought it would be cool if I could imply some history, or personality behind the characters being represented. Other than that, this is just good clean fun with a sketchbook.

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Sketching Relics

Here are a few quick sketches I did at Rug & Relic a while back. There are so many cool and random paintings, carvings, pottery, rugs, and relics there! I wandered around like a kid in a candy store for some time before deciding on a few things to actually draw. I skipped the rugs this time around…

large pots

A FEW LARGE POTS

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Sketching around town

theater seat at the Orpheum

I scored some new Prismacolor markers in various vibrant shades of gray. This sketch of a seat from the Orpheum theater was their first trial run. I think I need a few more darker shades so I can build up some deeper shadows. Kind of fun though…

BTW – This is the first drawing I’ve ever done while on stage. No word yet on when the performance will be going on tour.

Playing with hand drawn typography 1

pants_then_shoes

Its the little things that make all the difference…

Anyway, rough as it is, I think the connections between the letters is fun.

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